Description
Monks are mystical warriors who have evolved from Pugilists to blend martial arts with elemental magic. Their combat style emphasizes spell power enhancement through combat flow and devastating area-of-effect spells that grow stronger with sustained engagement.
Passive Ability
Fist Combat Bonus
Flat damage bonus on fist attacks: 15 base + level, and it now scales with your Fist Fighting skill. Amplified by attack power. Fists have no scaling weapon attack, so this bonus is the compensation.
Spell Power Stacking
Gain 7.5% spell power per auto-attack, stacking up to 3 times (22.5% total)
Stack Duration
Spell power stacks last for 6 seconds of not attacking
Weapon Restriction
All spells require fighting without weapons or off-hand equipment
Spell List
Level 1 - Conjure Discipline Rune
Keyword: exevo pugnus fortis
Cooldown: 2 seconds | Mana: 200
Conjures a Discipline Rune for the rune slot. Grants bonus skill experience when used. Bonus scales with highest floor reached.
Level 150 - Burning Fists
Keyword: exori mas burn
Cooldown: 4 seconds | Range: Target-based 3x3 area (positioned behind target)
Damage: 199-221 (scales with fist level and spell power)
Requires melee range target, creates fire AoE behind target
Level 200 - Sacred Flame
Keyword: utito tempo flam
Cooldown: 60 seconds | Duration: 30 seconds
+15 fist fighting skill and +20% spell power
Level 280 - Inferno Blast
Keyword: exori gran mas flam
Cooldown: 10 seconds | Range: Self-centered 7x7 expanding waves
Damage INCREASES the further out - center ring weakest, outer ring strongest (scales with fist level and spell power)
Inner ~230 / mid ~394 / outer ~540 base. Monk's signature pack-clear - stand in the mob and detonate.
Pattern: 3-wave expansion (cross, then diamond, then 7x7 outer ring)
Level 320 - Holy Wrath
Keyword: exori gran mas san
Cooldown: 14 seconds | Range: Self-centered reverse waves (5x5 outer, then 3x3 inner)
Damage: 161-169 (scales with fist level and spell power)
Effects: 60% paralyze for 4 seconds and fire damage over time (40-60 damage every 1 second for 4 seconds, scales with fist level)
Pattern: Reverse wave (outside-to-inside) with crowd control


