Every card, unique item and legendary effect in the Tower. Generated from the live server data.
- 4-6% Max MP
- 4-6% Mana Leech
- 4-6% Max HP
Aetherward
Converts 10-20% of incoming damage into mana loss.
- 2-4% Armor
- 4-6% Max MP
- 4-6% Cooldown
Arcane Mobility
Unlocks the spell 'Ethereal Step' (utani vis) - teleport up to 4 tiles in the direction you face.
- 4-6% Max HP
- 2-4% Shield Skill
- 2-4% Reflect
Ashen Retribution
When you take damage, reflect 6-8% of your max health as fire damage.
- 2-4% Armor
- 4-6% Earth Res
- 4-6% Max HP
Nature's Protection
Unlocks the spell 'Natural Armor' (utamo natura) - increases damage reduction by 15% and movement speed by 300 for 15 seconds.
- 4-6% Max HP
- 4-6% Cooldown
- 2-4% Reflect
Barrier Reactor
While you have a barrier, increases all your damage by 6-10%; attacks refill it by 2% of damage dealt.
- 4-6% Crit Atk
- 4-6% Cooldown
- 2-4% Crit
Beastbinder
Increases your summons' damage by 10-15%; they erupt for 10% of their max health when they die.
- 4-6% Max HP
- 4-6% Cooldown
- 4-6% Max MP
Blightpulse
1-2s shaved from your autocast timers when your damage over time deals damage (at most once every 3s).
- 4-8% Attack
- 4-6% Max HP
- 4-6% Cooldown
Bloodwrought
While a vocation spell is active, costs 3% max health per second and adds 0.35% of your max health to your spell damage each second, up to 3-5%.
- 4-6% Cooldown
- 4-6% Max MP
- 2-4% Crit
Refrain
Every 4-6 vocation spells, all your on-cast effects trigger.
Shared Grace
20-35% of your healing received also applies to the healing you give others.
Conductance
Your card, aura and autocast damage closes 20-35% of the gap to a spell's power scaling.
The Tower Answers
Damage your damage reduction prevents is stored. Every 5 seconds, 15-25% of it erupts around you.
Crowdbreaker
Your auto-attacks deal 3-5% more damage for each enemy beside you, up to 4.
- 4-6% Cooldown
- 2-4% Crit
- 4-6% Crit Atk
Temporal Gift
Unlocks the Temporal Barrage spell when equipped.
- 4-6% Max HP
- 4-6% Max MP
- 4-6% Holy Res
Purifying Ward
Every 15-20 seconds, gain 3 seconds of immunity to stun, fear, charm, and root effects.
- 4-6% Max HP
- 4-6% Crit Atk
- 4-6% Cooldown
Crescendo
Every 5-7 bursts from your Nth-hit effects, unleash a Grand Burst: 2.5x damage and double radius.
- 4-6% Cooldown
- 4-6% Ice Res
- 4-6% Max MP
Siren's Song
Every 4-7 seconds, autocast a tidal wave that expands outward, dealing ice damage to enemies.
- 4-8% Attack
- 4-6% Life Leech
- 4-6% Crit Atk
Deepening Wound
Your bleeds deepen instead of overwriting, up to 6-8 times.
- 4-6% Max HP
- 4-6% Cooldown
- 4-6% Crit Atk
Chorus
When one of your summons hits, 50-80% chance for it to count as an auto-attack for your on-hit effects.
- 4-8% Attack Speed
- 4-6% Earth Res
- 4-6% Max HP
Shockwave
On hit, create a shockwave dealing 2-4% of max health in an area.
- 4-8% Attack
- 4-8% Attack Speed
- 1 Target Multi Hit
Sacred Flame
On hit, burn the target. Every 4-6 hits, spawn a Sacred Flame; walking over it heals 5% max health and increases damage by 20% for 3 seconds.
- 4-6% Max HP
- 4-6% Cooldown
- 4-6% Life Leech
Essence Chaser
Picking up an essence counts as a kill for your on-kill effects.
- 4-6% Max HP
- 2-4% Armor
- 4-6% Cooldown
Eye of the Storm
Reduces damage taken from enemies within your aura range by 8-12%.
- 4-8% Attack Speed
- 2-4% Fist Skill
- 1 Target Multi Hit
Flamebound
Unlocks the Flamebound Strikes spell when equipped, a buff that adds fire damage to your attacks based on attack damage.
- 2-4% Armor
- 4-6% Fire Res
- 4-6% Max HP
Blazing Trail
Leaves a trail of fire that damages monsters (1-3% per skill level + spell power).
- 4-6% Life Leech
- 2-4% Crit
- 4-6% Max HP
Harvester's Idol
Increases the power of your on-kill effects by 20-30%.
- 2-4% Armor
- 2-4% Magic Level
- 4-6% Cooldown
Maddening Aura
Every 8 seconds, your next spell cast fears surrounding enemies for 2-4 seconds.
- 4-6% Max HP
- 2-4% Shield Skill
- 4-6% Physical Res
Intercessor
15-25% of the damage nearby party members take is redirected to you.
- 4-8% Attack
- 4-6% Max HP
- 4-6% Crit Atk
Hex Cleave
Your auto-attacks spell strike the area at 80% efficiency, widening by 1 tile per 1-3 hexes on the target (up to 2).
- 2-4% Armor
- 4-6% Max HP
- 4-6% Physical Res
Blood Pact
30-40% of damage taken is converted to bleed over 3 seconds instead.
- 4-6% Cooldown
- 4-6% Max HP
- 4-6% Crit Atk
Soul Drain
An aura that drains 2-4% max health from monsters in a 3x3 area around you, healing you for the amount drained every 2 seconds.
- 4-6% Fire Res
- 2-4% Crit
- 4-6% Crit Atk
Cinder
Your auto-attacks inflict a Cinder hex stacking up to 4-6 times. Hexed targets take 4% increased fire damage from you per stack.
- 4-6% Death Res
- 2-4% Armor
- 4-6% Max HP
Abyssal Depth
You have 15-20% more max health.
- 4-6% Max HP
- 4-6% Crit Atk
- 4-6% Cooldown
Overload
When one of your on-hit effects procs, 25-50% chance to proc it again (echoes can chain, up to 3).
- 2-4% Crit
- 4-6% Crit Atk
- 2-4% Magic Level
Resonance Conduit
On critical hit, 15-25% chance to trigger all of your on-cast cards.
- 4-6% Ice Res
- 2-4% Crit
- 4-6% Crit Atk
Frostbite Aura
All your damage deals 10-15% extra ice damage.
- 4-6% Cooldown
- 4-6% Crit Atk
- 4-6% Max HP
Rotstride
15-25% of your damage is dealt as poison over 4 seconds instead. Your poison deals double and stacks up to 12 times.
- 4-6% Max HP
- 4-6% Max MP
- 4-6% Earth Res
Nature's Blessing
An aura that heals you and your party members in a 7x7 area for 20-35 every 2 seconds.
- 4-8% Attack
- 4-8% Attack Speed
- 1 Target Multi Hit
Spectral Echo
Every 2-5 seconds, summon two Spectres that mimic your auto-attack before vanishing.
- 2-4% Armor
- 4-6% Max MP
- 4-6% Cooldown
Ancient Knowledge
Use while equipped for 140-150% increased experience for 1 hour.
- 2-4% Magic Level
- 4-6% Max MP
- 4-6% Cooldown
Chaotic Surge
Every 2-5 seconds, autocast a random spell from the spellbook.
- 4-8% Attack
- 4-8% Attack Speed
- 2-4% Magic Level
Fire Bombardment
Your auto-attacks explode in an area on the target for 100-120% of the damage, and count as a spell.
- 4-8% Attack
- 4-8% Attack Speed
- 1 Target Multi Hit
Extended Reach
Attack and melee spell range increased to 2-4 tiles.
- 2-4% Armor
- 4-6% Max HP
- 4-6% Max MP
Hunter's Focus
Standing still for 5 seconds grants maximum movement speed for 3-6 seconds.
- 2-4% Armor
- 4-6% Physical Res
- 4-6% Max HP
Crystal Barrier
After not taking damage for 5 seconds, gain a barrier for 5-10% of max health.
- 4-6% Death Res
- 4-6% Max HP
- 4-6% Life Leech
Undying Will
When below 25% health, become invulnerable for 2-4 seconds. (30s cooldown)
- 4-6% Physical Res
- 2-4% Armor
- 4-6% Max HP
Ethereal Guard
You can never receive damage greater than 30% of your max health in a single hit.
- 2-4% Magic Level
- 4-6% Max HP
- 2-4% Shield Skill
Verdant Bulwark
When you heal, increases aura power by 18-25% for 8s, stacking up to 4 times.
- 4-8% Attack
- 4-8% Attack Speed
- 1 Target Multi Hit
Bolt Storm
Every 5-7 attacks, fire a bolt storm three tiles wide at your target, hitting everything in its path.
- 4-8% Attack
- 4-8% Attack Speed
- 1 Target Multi Hit
Vortex Burst
Every 5-8 attacks, release a Vortex Burst around you.
Legendary effects roll on about 1% of dropped gear. A unique item cannot also carry one.
Arcane Haste
20-30 % increased movement speed after using arcane step for 3 seconds (Unique)
Aura Attunement
3-4 % increased aura power
Bastion's Recovery
5-10 % chance when you take damage to regenerate 2% max health over 6s
Battle Fervor
1-3 % max health restored on kill
Beast Brand
3-4 % increased summon damage
Beast Vitality
3-5 % more summon health
Bloodbond
10-15 % of damage you take is redirected to your summon (Unique)
Combat Mastery
15-20 % increased effectiveness of combat expertise (Unique)
Deathblow
10-15 % chance on critical hit to deal 150 physical damage
Divine Overflow
10-15 % of overheal converted to a barrier (max 300, 6s)
Divine Smite
10-15 % chance on cast to deal 175 holy damage to your target
Essence Infusion
5-10 % increased essence buff duration
Essence Magnet
2-4 % increased essence drop chance
Executioner
12-18 % chance on hit to deal 300 damage if the target is below 30% health
Experience Hunter
5-10 % increased experience gained (Unique)
Feel of Nature
30-40 % chance to increase nature's touch healing by 80% (Unique)
Fists of Fury
6-10 added fist fighting after activating Combo Fists for 3 seconds (Unique)
Focusing Core
3-4 % increased autocast power
Fortified Resolve
10-20 added armor while below 50% health (Unique)
Frostmirror
5-10 % chance on reflect to slow the attacker by 30% for 2 seconds (Unique)
Glacial Strike
12-18 % chance on hit to slow the target by 30% for 2 seconds
Guardian's Challenge
15-20 % chance when you take damage to taunt the attacker for 3s
Harmonic Distance
6-10 added distance fighting after casting Harmonic Surge for 3 seconds (Unique)
Hexbrand
12-18 % chance on hit to inflict a Madness hex (foe attacks random nearby creatures)
Hexreaper
10-15 % chance on hit against a hexed target to deal 150 death damage
Infernal Scimitar
15-20 % chance on hit to deal 150 fire damage
Lightning Shield
5-10 % chance when you take damage to reflect 100 damage to the attacker
Lightning Sword
12-18 % chance on hit to deal 100 damage to 3 targets around you
Lightwell
10-15 % of overheal dealt as holy damage to your target (Unique)
Mana Fracture
8-13 % chance on spell damage to burn 5% of the target's max mana
Manasteal
8-12 % Manasteal (Unique)
Might
3-4 % increased attack power
Mirror Coating
3-5 % more reflection damage
Overcharge Coil
30-50 % increased damage on every 8th autocast (Unique)
Radiant Halo
1 tile increased aura radius (Unique)
Reactive Shield
4-8 % chance when you take damage to gain a 200 barrier for 3 seconds
Reaper's Harvest
5-10 % chance on kill to deal 450 death damage to up to 3 nearby monsters
Renewal
5-10 % chance when you heal to grant 100 health regeneration over 4 seconds
Sacrificial Barrier
8-13 % chance when you heal an ally below 40% health to grant a 250 barrier for 5s
Sanctified Power
3-4 % increased healing power
Sorcery
3-4 % increased spell power
Spell Surge
2-4 % increased spell damage per cast (up to 3 stacks, 4s reset) (Unique)
Swift Step
5-10 added movement speed
Venomous Fangs
12-18 % chance on hit to poison the target for 200 damage over 4 seconds
Vital Grace
2-3 % increased healing received
Vital Infusion
6-12 % increased healing when the target is below 40% health (Unique)
Ward Burst
5-10 % chance when your barrier absorbs a hit to deal 100 damage to the attacker

