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wiki/vocations/harmony_keeper
Wiki › Vocations › Resonator › Harmony Keeper
Harmony Keeper

Harmony Keeper

Description

Harmony Keepers are advanced support specialists who have evolved from Resonators to master the balance between offense and healing. Their playstyle revolves around building resonance stacks to unlock enhanced spell effects that can affect multiple allies or enemies simultaneously.

Passive Ability

Resonance Stacking
Gain 1 stack of resonance when attacking (max 3 stacks)

Max Resonance Bonus
At full stacks (3), spells have enhanced effects and clear all stacks

Stack Management
Strategic timing of spells at max resonance unlocks powerful area effects

Weapon Adaptation
Spells scale with the currently equipped weapon skill

Spell List

Level 1 - Conjure Enlightenment Rune
Keyword: exevo lux mentis
Cooldown: 2 seconds | Mana: 200
Conjures an Enlightenment Rune for the rune slot. Grants bonus skill experience when used. Bonus scales with highest floor reached.

Level 150 - Discordant Note
Keyword: exori discord
Cooldown: 4 seconds | Range: Single target
Damage: 275-290 (scales with weapon skill and spell power)
Base: Reduces target's damage output by 20% for 8 seconds
Max Resonance: Spreads to all enemies within 2 tiles of target, increases damage reduction to 25%

Level 200 - Sound Wave
Keyword: exevo sound
Cooldown: 5 seconds | Range: Self-centered area (5x5 base, 7x7 max resonance)
Damage: 205-225 (scales with weapon skill and spell power)
Base: 5x5 damage area, heals allies for 50% of total damage dealt
Max Resonance: 7x7 damage area with enhanced damage, heals allies in 7x7 area

Level 250 - Resonant Boost
Keyword: exevo res boost
Cooldown: 36 seconds | Duration: 15 seconds | Range: Target-based (5 tiles)
+15% spell power and +15% attack power
Base: Buffs single target
Max Resonance: Buffs target and all allies within 3 tiles of target

Level 300 - Protective Melody
Keyword: exevo prot melody
Cooldown: 45 seconds | Range: Target-based (6 tiles)
Barrier Duration: 5 minutes | Damage reduction: 10 seconds
Barrier: 200 absorption (scales with magic level)
Base: Single target receives a barrier and 10% damage reduction
Max Resonance: Enhanced barrier (140% normal) for target, smaller barriers (60% normal) for allies within 3 tiles

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