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wiki/vocations/elemental_spellguard
Wiki › Vocations › Elementalist › Elemental Spellguard
Elemental Spellguard

Elemental Spellguard

Description

Elemental Spellguards are defensive specialists who have evolved from Elementalists to master protective magic through elemental forces. Their tanking style revolves around cycling through elements with each spell cast while using mana as a defensive resource and cooldown reduction mechanics.

Passive Ability

Element Cycling
Every spell cast changes your current element

Elements Available
Fire, Ice, and Earth

Spell Variation
Each element changes what your spells do with defensive focus

Mana Shield Synergy
Taking damage while Mana Shield is active reduces Arcane Taunt cooldown by 0.5 seconds

Spell List

Level 1 - Conjure Arcane Rune
Keyword: exevo vis arcanum
Cooldown: 2 seconds | Mana: 200
Conjures an Arcane Rune for the rune slot. Grants bonus skill experience when used. Bonus scales with highest floor reached.

Level 150 - Mana Shield
Keyword: utamo vita elementum
Cooldown: 2 seconds (toggle)
Converts 70% of incoming damage to mana loss instead of health loss
Each hit taken reduces Arcane Taunt cooldown by 0.5 seconds

Level 200 - Arcane Taunt
Keyword: exeta arcanum con
Cooldown: 7 seconds (reduced by Mana Shield damage) | Range: 5x5 area around player
Forces all enemies in area to target the caster
Fire: Applies burn damage over time (360 damage per second for 6 seconds, scales with magic level)
Ice: Deals ice damage (575-580, scales with magic level and spell power)
Earth: Deals earth damage (560-610, scales with magic level and spell power)

Level 235 - Elemental Lock
Keyword: utamo prot elementum
Cooldown: 30 seconds | Duration: 25 seconds (scales with shield level)
Locks current element and prevents cycling
+10% damage reduction and +30% resistance to locked element type
Duration increases with Shield Level skill

Level 250 - Elemental Barrier
Keyword: utamo mas elementum
Cooldown: 30 seconds | Duration: 15 seconds | Range: 3 tiles (affects all allies in area)
Base: +5% damage reduction to all affected allies
Fire: Reflects damage back to attackers
Ice: Provides mana regeneration (45 mana every 3 seconds, scales with magic level)
Earth: Enhanced damage reduction (+10% instead of +5%)

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