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wiki/upgrades/uniques
Wiki › Upgrades › Uniques
Uniques

Uniques

Description

Unique items are powerful equipment pieces with special effects. You can only equip one unique in a hand slot, one in a misc slot (amulet/ring), and one in an armor slot for a maximum of three uniques equipped at once.

Unique Items

Arcane Boots
Grants teleport spell.
Source: Drops from raid on floor 11.

Ashen Retribution
Reflects max health damage back to attackers.
Source: Solve the puzzle on floor 4.

Bark Legs
Unlocks Natural Armor spell that increases defenses.
Source: Solve the puzzle on floor 5.

Cleansing Amulet
Makes you immune to crowd control for a duration on an interval.
Source: Drops from chaos minotaurs, chaos goblins, chaos lizards and chaos vampires on floor 11.

Chrono's Heirloom
Unlocks the Temporal Barrage spell when equipped.
Source: Purchase with Trial Badges from completing Trials.

Earthshaker Maul
Every auto-attack sets off a shockwave dealing max health damage in an area.
Source: Random drop from any monster.

Emberheart Scythe
Every auto-attack grants a stack, at max stacks spawn a holy fire on the ground that heals you and grants damage boost when walked over.
Source: Random drop from any monster.

Flamebound Grips
Grants the custom spell Flamebound Strikes.
Source: Random drop from any monster.

Flamewalker Boots
Spawn fire underneath you when running that deals damage to monsters.
Source: Drops from field boss on floor 10.

Hat of the Mad
On an interval, your next spell cast fears enemies for a duration.
Source: Unlocked from the Potion Addict achievement.

Martyrs Plate
Convert direct damage taken to damage over time.
Source: Drops from a gladiator in the gladiator arena on floor 7.

Ring of Winter
Adds extra frost damage to all damage dealt.
Source: Drops from Glaciron field boss on floor 2.

Spectrestrike Javelin
Spawn two spectres on an interval in combat, each mimicking one of your auto-attacks.
Source: Random drop from any monster.

Spellbook of Ancient Arcana
Use the item to gain massively increased experience for an hour.
Source: Random drop from any monster.

Spellbook of Lost Souls
Cast random spells from the spellbook on an interval.
Source: Drops from Labyrinth Isle dungeon on floor 8.

The Scorcher
Turns your auto-attacks into spells that burn an area, scaling with magic level and spell power.
Source: Random drop from any monster.

Towers Arm
Increases attack range.
Source: Unlocked through the Conqueror of the Depths achievement.

Trousers of Artemis
After standing still for a duration, gain max movement speed for a duration.
Source: Solve the puzzle on floor 9.

Unbreakable Crystal Armor
If not taking damage for 5 seconds, gain a barrier for a share of your max health.
Source: Drops from field boss on floor 6.

Undead Ancient Amulet
Invulnerable under 25% health for a duration.
Source: Drops from Nightmare field boss on floor 5.

Vortexfang Spiralblade
Every auto-attack grants a stack, at max stacks do area damage.
Source: Random drop from any monster.

Morvreth's Crown
Every 2 seconds, drain max HP from monsters in a 3x3 area around you, healing you for the amount drained.
Source: Drops from Morvreth boss in the Abyss.

Veltharion's Hat
You can never receive damage greater than 30% of your maximum health in a single hit.
Source: Drops from Veltharion boss in the Abyss.

Nyxaleth's Hide
You have more max health.
Source: Drops from Nyxaleth boss in the Abyss.

Nyxaleth's Cinder
Your auto-attacks inflict a stacking cinder hex. Hexed targets take increased fire damage from you per stack.
Source: Drops from Nyxaleth boss in the Abyss.

Crown of the Siren
Autocasts an AOE spell on an interval.
Source: Drops from Siren Mage Ritual boss on floor 13.

Sacred Tree Amulet
Has a healing aura that heals yourself and party members around you.
Source: Drops from dungeon on floor 13.

Barrier Reactor
While you have an active barrier, deal more damage, and your attacks refill it.
Source: Random drop from any monster.

Beastbinder
Your summons deal more damage and erupt in an area when they die.
Source: Random drop from any monster.

Overload
On hit, a chance to trigger all of your on-hit effects again.
Source: Random drop from any monster.

Resonance Conduit
Your critical hits have a chance to cast all of your equipped on-cast cards.
Source: Random drop from any monster.

Essence Chaser
Picking up an essence counts as a kill for your on-kill effects.
Source: Random drop from any monster.

Eye of the Storm
Take less damage from enemies within your aura range.
Source: Drops from the Gem Cathedral dungeon.

Verdant Bulwark
A shield for healers. Healing empowers your auras, stacking the more you heal. Health tonics do not count.
Source: Random drop from any monster.

Blightpulse Ring
Your damage over time ticks hasten your autocasts.
Source: Random drop from any monster.

Rotstride Greaves
A share of your damage is dealt as poison over time instead. Your poison deals double and stacks.
Source: Drops from the Rotten Treeling Patriarch in the Twilight Grotto dungeon on floor 3.

Aetherwing Mantle
Sends part of the damage you take to your mana instead of your health.
Source: Drops from the Minotaur Archmage in the Labyrinth Isle dungeon on floor 8.

Drowned Chorus
When one of your summons hits, a chance for it to count as an auto-attack for your on-hit effects. Stacks with Beastbinder.
Source: Drops from the Haunting Captain in the Vault of the Pirate King dungeon on floor 13.

Bloodwrought Cleaver
While a vocation duration spell is running, drains your health each second and adds a growing share of your max health to your spell damage. Custom spells do not count.
Source: Drops from the Gem King in the Gem Cathedral dungeon.

Malefic Maul
Your auto-attacks spell strike an area that widens with the number of different hexes on your target. Inflicts no hexes of its own.
Source: Drops from the Rotten Treeling Patriarch in the Twilight Grotto dungeon on floor 3.

Volley Line
Needs no bolts. Every few attacks, looses a bolt storm three tiles wide at your target.
Source: Drops from The Architect in the Shattered Sanctum raid.

Crescendo
Every few nth-hit bursts becomes a Grand Burst, hitting harder over a wider area. All your nth-hit sources feed one count.
Source: Drops from the Haunting Captain in the Vault of the Pirate King dungeon on floor 13.

Deepcarve
For Duelists. Re-opening a bleed deepens the wound instead of overwriting it, up to a limit. Switch target or stop attacking and it closes.
Source: Drops from Final Dissolution in the Shattered Sanctum raid.

Cantor's Refrain
Every few vocation spells you cast, all your on-cast effects trigger at once. Autocast bolts do not count.
Source: Drops from The Architect in the Shattered Sanctum raid.

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