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Wiki › Guides › Picking Your Path
Picking Your Path

Picking Your Path

Picking your path

Five ways to play, and later eleven paths to grow into. Take a moment to choose the one that sounds like your kind of fun - none of them is a wrong pick.

Choose by how you want to play

Elementalist
Cast elemental spells and cycle through ice, fire and earth to keep enemies off balance.

Forest Dweller
Conjure healing mushrooms and simply outlast everything - lovely if you enjoy sustain and support.

Pugilist
No weapons, just your fists. Get in close and hit hard.

Resonator
Build up resonance with every cast, then let it all loose at once.

Weaponmaster
Swap between sword, axe and club - each weapon rewrites your whole kit.

How you specialize

At level 150, head underground on Floor 3 to find the Promotion Dungeon. Clear it and you unlock your specialization - a focused, more powerful form of your class. You don't give anything up; you simply grow into it.

The eleven paths

Elementalist
Elemental Arcanist - deeper mastery over raw elemental force.
Elemental Spellguard - protective magic that shields you and your allies.

Forest Dweller
Grove Guardian - symbiotic magic that scales with your defenses.
Nature Caller - mushrooms and healing, the pure support path.

Pugilist
Brawler - advanced unarmed combat, all fists and fury.
Monk - martial arts blended with holy and fire magic.

Resonator
Echo Destroyer - destructive sound that tears through resistances.
Harmony Keeper - a balance of offense and healing.

Weaponmaster
Berserker - the axe path, whirlwinds and sustain.
Brute - the club path, control and mobility.
Duelist - the sword path, bleed and combos.

Every path is viable, so choose whatever sounds fun. Browse the Vocations section for the full spell list and passive on each one.

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