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wiki/events/cursed_events
Wiki › Events › Cursed Events
Cursed Events

Cursed Events

Description

Cursed events are challenging encounters that randomly spawn throughout the tower, providing risk-reward experiences that test your combat abilities.

Cursed Chests

Cursed chests randomly spawn on floors throughout the tower. Opening a chest triggers a timed monster encounter.

Spawn: Every 3 minutes on all floors except cities. Remain for 30 minutes.
Mechanics: Opening spawns a random number of floor monsters around you. You have 5 minutes to kill all spawned monsters. One chest at a time - dying fails the event.
Rewards: Experience or gold based on your level. Solo completion grants 50% bonus. Clearing in under 2 minutes grants additional 20% bonus.

Cursed Pylons

Cursed pylons work similarly to cursed chests but offer a greater challenge with greater rewards.

Spawn: Same as cursed chests - every 3 minutes on non-city floors.
Mechanics: Activating a pylon spawns 3 waves of monsters instead of 1. Same time limits and failure conditions as chests.
Rewards: 3x the rewards of regular cursed chests. Same solo and speed bonuses apply.

Cursed Dimensions

Cursed dimensions are portals that can appear after killing monsters, transporting you to a special hunting ground.

Spawn: Can spawn after killing any monster.
Mechanics: Enter the portal to access a dimension filled with monsters based on the floor you're on.
Rewards: All kills inside count as 2x progress toward task kills.

The Warden

Every cursed dimension you clear charges a persistent Curse Meter (shown as a HUD banner inside the dimension). Every 5th clear, your next portal becomes a Warden arena instead of a normal hunt.

Mechanics: A floor-banded Warden mini-boss spawns alongside a handful of support monsters. Slaying the Warden completes the run instantly.
Wardens: Warden of Rust (Floors 2-4), Warden of Ash (Floors 5-7), Warden of the Void (Floors 8-10).
Rewards: Each Warden drops a guaranteed themed reward on death.

Cursed Monsters

Cursed monsters are special creatures that can appear when killing any monster.

Spawn: Chance to spawn after killing any monster.
Mechanics: Cursed monsters remain passive until attacked. They do not appear in the battle list and can only be damaged after you auto-attack them once.
Rewards: Enhanced rewards compared to normal monsters.

Multiplayer

Other players can assist you in killing monsters, but only the person who triggered the event receives the rewards (for chests and pylons).

Server Info
Status: Online
Players: 1
Accounts: 36
Characters: 107
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