Fixed Red Fist doing nothing: you could lock a target but every hit was silently dropped, and runes or targeted spells were refused with a secure mode warning
Fixed the secure mode checkbox having no effect: unticking it now opts you back into open PvP if you never picked an expert hand
Fixed party members being attackable: allies are protected under every hand, including when they are skulled or have already hit you
Fixed Yellow Hand letting you attack unskulled party members, which was the opposite of what it promised